Selection: Road To Divinity AutoSave Update
Selection: Road To Divinity » Devlog
New Changes:
-Added a autosave system
-Now enemys spawn infinitly and not instantly in a bunch
-Fixed the landscape by the Mounten to have better ai tracking
-Heavy weapons now attack slower
-Changed retro mode from 256X256 to 512x512
-Updated the Post process of the game
Bug Fixes:
-Loading the game from pause menu no longer soft locking the player
-Loading the game from death menu no longer soft locking the player
-Trees overlaping each other
-Floating interractable objects
If you like to try the game:
Files
Selection 1.4.zip 247 MB
55 days ago
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Selection: Road To Divinity
A advanture surviver game
Status | In development |
Author | NotASecretDev |
Genre | Survival |
Tags | Exploration, Fantasy, Fast-Paced, Low-poly, Magic, Singleplayer, storygame, supernatural, Surreal, Top-Down |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Selection: Road To Divinity 1.5 Goblin Wizard33 days ago
- Selection: Road To Divinity First Person Update38 days ago
- Selection: Road To Divinity 1.31 Goblin Thrower Changes64 days ago
- Selection: Road To Divinity Prototype 1.3 Retro Update67 days ago
- Plans For The Demo to Selection: Road To Divinity75 days ago
- Work on the crafting stations76 days ago
- A new challenger is approaching!78 days ago
- Multiple Save File System Update80 days ago
- Goblin Camp Update82 days ago
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